Yeah, but then we'd potentially have the issue of what happens when they genuinely can't run? Not because of guild restrictions, but because of broken leg/no where to go/ grip can't get out of. At which point, tbf, the monsters should be reading the situation and not pressing if it isn't safe, but a larger precedent of 'X didn't die because engaging their player in combat is too unsafe OOC' is to be avoided.
Yeah - possibly we just need to get them to keep their excitement levels under control, so things like games might be a good one - push their adrenaline levels up by fun, rather than by fear? We could maybe introduce people to Juggerball? Or work out some games where the entire point is to parry and dodge and treat the opponent's weapon like something dangerous to be avoided, rather than an inevitability so hell may as well get it over with *proceeds to lead with head*.
And er, not too sure in the long run fewer fingers would be better for weapon stability, really, however satisfying it may be :P
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Date: 2013-04-16 02:13 pm (UTC)Yeah - possibly we just need to get them to keep their excitement levels under control, so things like games might be a good one - push their adrenaline levels up by fun, rather than by fear? We could maybe introduce people to Juggerball? Or work out some games where the entire point is to parry and dodge and treat the opponent's weapon like something dangerous to be avoided, rather than an inevitability so hell may as well get it over with *proceeds to lead with head*.
And er, not too sure in the long run fewer fingers would be better for weapon stability, really, however satisfying it may be :P