Date: 2013-04-16 04:28 pm (UTC)
> Or work out some games where the entire point is to parry and dodge and treat the opponent's weapon like something dangerous to be avoided, rather than an inevitability so hell may as well get it over with *proceeds to lead with head*.


Something like 1-hit circles of treachery with forfeits? Or a duel after which one press-up/sit-up is required for every time you got struck? Something with an embarrassing, I-want-to-avoid-this endpoint, to hammer home how an excellent way to avoid dying (and more efficient than running away to boot) is pointy end strikes bad guy while avoiding bad guy's pointy end striking you?

it gets a little childish, but the message is clear and correct.
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Doug Millington-Smith

June 2017

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