I appear to have been saying the wrong things, then. I was very pleased with the lack of moral conflict, delighted that there weren't any grey areas and relieved that there were no conflicting decisions. The presence of these things regularly ruins my fun - they're not a challenge, they're a nightmare to be endured under the disdainful and disapproving eye of those around me, so I can hopefully do something I can enjoy later.
As I said, I had no problems with the game. The game was fine. To me, it was (as I increasingly find) the players who caused me the problems. It was me who created a largely two-dimensional character purely to be effective stats-wise, rather than concentrating harder on the personal aspects of the character and giving myself a more rounded experience. It was the players who chose to have their characters string out the party behind a mask of IC justification, despite knowing the OOC consequences and deciding not to bother with them because they can get away with it IC. It was the players who chose to have their characters ignore the plight of the souls formerly inhabiting the bodies they were smiting, and describe it IC as fun. The players (in which I am most definitely included) made it less fun for me.
I saw little moral quandary during Praesent and Incorrect (though I am not sure if this is rose-tinted memory on my part), so having disagreed with your perception of my perception of the last game, I agree with your perception of this one. The two areas I spotted were the two most unpleasant ones of the weekend for me: The Lord treating his subjects poorly as introductory flavour was unpleasant, as I was expected to come up with a standpoint that I fully expected more than half the characters present to disagree with (some because they genuinely didn't agree, others on principle, others for a laugh etc). Ketch's behaviour was easily my most unfavourite part of the mission, because it left me with nowhere to go - physically stopping him wasn't an option (that would have been brutality towards a Kingdom citizen/oppression of religious freedom/disagreeing with a character played by Dave/others), he wouldn't listen to reason as he was satisfied in his own belief, and I perceived no agreement with my low opinion among the other characters, so felt that any attempts to do anything would be met with more than 50% resistance once again. The rest of the weekend, by contrast, appeared to me as a puzzle that everyone was largely trying to solve, and on which they were willing to work together to achieve as successful a conclusion as possible. We puzzled it out together, moved through the plot and were successful in the resolution. I didn't make that many bad decisions over the weekend, as it was hard to argue that there wasn't a fairly obvious right answer. As long as we picked that one, it was pretty much going to flow as it should, both IC and OOC. I did enjoy it - I consider it one of Gerrard's better performances, and (entirely independent of him) the level of cohesion within the party was excellent. It felt as though it was taken seriously IC, with consideration for the potential IC consequences and realistic responses to them. It is probably the last time I properly had fun on a game.
Part 1
Date: 2015-07-29 12:09 pm (UTC)As I said, I had no problems with the game. The game was fine. To me, it was (as I increasingly find) the players who caused me the problems. It was me who created a largely two-dimensional character purely to be effective stats-wise, rather than concentrating harder on the personal aspects of the character and giving myself a more rounded experience. It was the players who chose to have their characters string out the party behind a mask of IC justification, despite knowing the OOC consequences and deciding not to bother with them because they can get away with it IC. It was the players who chose to have their characters ignore the plight of the souls formerly inhabiting the bodies they were smiting, and describe it IC as fun. The players (in which I am most definitely included) made it less fun for me.
I saw little moral quandary during Praesent and Incorrect (though I am not sure if this is rose-tinted memory on my part), so having disagreed with your perception of my perception of the last game, I agree with your perception of this one. The two areas I spotted were the two most unpleasant ones of the weekend for me:
The Lord treating his subjects poorly as introductory flavour was unpleasant, as I was expected to come up with a standpoint that I fully expected more than half the characters present to disagree with (some because they genuinely didn't agree, others on principle, others for a laugh etc).
Ketch's behaviour was easily my most unfavourite part of the mission, because it left me with nowhere to go - physically stopping him wasn't an option (that would have been brutality towards a Kingdom citizen/oppression of religious freedom/disagreeing with a character played by Dave/others), he wouldn't listen to reason as he was satisfied in his own belief, and I perceived no agreement with my low opinion among the other characters, so felt that any attempts to do anything would be met with more than 50% resistance once again.
The rest of the weekend, by contrast, appeared to me as a puzzle that everyone was largely trying to solve, and on which they were willing to work together to achieve as successful a conclusion as possible. We puzzled it out together, moved through the plot and were successful in the resolution. I didn't make that many bad decisions over the weekend, as it was hard to argue that there wasn't a fairly obvious right answer. As long as we picked that one, it was pretty much going to flow as it should, both IC and OOC. I did enjoy it - I consider it one of Gerrard's better performances, and (entirely independent of him) the level of cohesion within the party was excellent. It felt as though it was taken seriously IC, with consideration for the potential IC consequences and realistic responses to them. It is probably the last time I properly had fun on a game.