Jan. 8th, 2007

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...I'm to hide.

I'm sure that wasn't what Shaun meant. Pretty damn sure, in fact, but that's what Nimbus did the next time he got cursed. Heading towards the monsters, nebulous and giving off lightning as normal, out came the same thing that made him droppable last time, and on reflex he turned round and walked away from the fight, dropped his cloud form, grabbed his holy symbol and squeezed it until his hands bled.

The pain takes his mind off the calling, you see.

I'm not sure where what I did on Sunday leaves me as far as Nimbus being what I wanted him to be. There was never meant to be anything of childishness in his mental state, but the way I had him unquestioningly go along with what Fieldstalker asked (not demanded, he was careful not to) feels pretty much like it. Doing as he was told in the most simple and direct manner possible - not appearing to catch any of the subtleties present in the way the request was made - sets a precedent fairly opposite to the character's nature.
I liked the immediate response upon his snapping out of it when the curse dropped, striding straight past the person standing guard over him towards what was left of the next combat, but that really isn't the point. Keeping to the design is what makes Nimbus more than the random walk round the forest each Sunday that he could become if I don't. Need to get further into character.
I was pleased with how I had him handle the party contributing to a magical rite, and others say they're happy with how I roleplayed damage. Not a great deal else to take away from it as far as my side of things is concerned.

As a game, it had a lot of stuff I enjoy in a LARP - a clearly defined enemy, considerable intrigue that surrounded the heritage of the bad guys rather than whether or not to trust the people who said we could trust them (or maybe we were naive), and a definite build up to a conclusion. You could almost see the castle by the sea in the background - just the way I like it. Too bad I spent a fair chunk of it worrying about whether I was doing what I should rather than getting better into character.

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Doug Millington-Smith

June 2017

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