1) Sanctioned event. Refs don't have to be refs - they just have to be trusted by the event organisers to do the job. 2) Sanctioned event. Refs more likely to know player, like player etc. You might 'get away with' faster dagger strikes at unicorn events. not that would try. Nor am I suggestting the daggerboy fights slower at main events. 3) there is no 'too fast' for the purposes of the rules. It's a game. What I pull people up for as a marshall is fighting unsafely. Which can involve 'too frantically.'
and dave's own method of dropping LT monsters with daggers. a) pick a monster who has already dropped someone. LT monster briefs are longer, makeup and stats then a five minute walk to the faction gates. If they are struck by a flurry of daggers in the first few seconds of combat, they will (at the very least) turn around and take a swing. b) footwork. move like a boxer, sting like a nettle. keep on the edge of their weapon reach, then keep moving around. When they come at you, go for the opening. There may not be one. move on. not everyone can be 'taken' from the front with daggers. c)Occasional smear imaginary poison on the blade, then use it to feint. dirty tricks are you friend. d) never go for legs. it leaves you exposed. Your targets are shoulders to waist and the arms. if you are certain of the pulling of the blows go for unarmoured (OOC) locations, then they can feel the blow.
3 points
Date: 2006-04-10 06:24 am (UTC)2) Sanctioned event. Refs more likely to know player, like player etc. You might 'get away with' faster dagger strikes at unicorn events. not that would try. Nor am I suggestting the daggerboy fights slower at main events.
3) there is no 'too fast' for the purposes of the rules. It's a game. What I pull people up for as a marshall is fighting unsafely. Which can involve 'too frantically.'
and dave's own method of dropping LT monsters with daggers.
a) pick a monster who has already dropped someone. LT monster briefs are longer, makeup and stats then a five minute walk to the faction gates. If they are struck by a flurry of daggers in the first few seconds of combat, they will (at the very least) turn around and take a swing.
b) footwork. move like a boxer, sting like a nettle. keep on the edge of their weapon reach, then keep moving around. When they come at you, go for the opening. There may not be one. move on. not everyone can be 'taken' from the front with daggers.
c)Occasional smear imaginary poison on the blade, then use it to feint. dirty tricks are you friend.
d) never go for legs. it leaves you exposed. Your targets are shoulders to waist and the arms. if you are certain of the pulling of the blows go for unarmoured (OOC) locations, then they can feel the blow.