1) Which means they know that there is no 'too fast' rule. Steve L is more of a 'letter' rather than 'spirit' of the rules kind of guy. He also doesn't fight much. 2) who are we to set a standard? The closest it is possible to do is calibrate one ref off another. The relative high hits of some monsters compared to the lowest player means everyone would have trouble sticking to a 'three hit per second' rule. As a general rule, in LT and TL I will fight to the best and quickest of my ability if it is called for, and roleplaying of full strikes allowed. If a marshall or ref calls me up for 'hitting too fast' I generally look confused, ask if I was fighting unsafe, or they thought the swings were too short, and then carry on, with that in mind. 3) yes. LARP will always depend a great deal on OOC skill, both of player and staff. Not a lot you can do about that one, except make sure the rules allow someone to be endangered no matter how 'twinked' they get. Hence the rules changes to all systems.
If they charge you, drop back and let your allies cover you, or just run, you've got a decent turn of speed, (again OOC skill) so use it.
Re: 3 points
Date: 2006-04-10 10:43 am (UTC)2) who are we to set a standard? The closest it is possible to do is calibrate one ref off another. The relative high hits of some monsters compared to the lowest player means everyone would have trouble sticking to a 'three hit per second' rule. As a general rule, in LT and TL I will fight to the best and quickest of my ability if it is called for, and roleplaying of full strikes allowed. If a marshall or ref calls me up for 'hitting too fast' I generally look confused, ask if I was fighting unsafe, or they thought the swings were too short, and then carry on, with that in mind.
3) yes. LARP will always depend a great deal on OOC skill, both of player and staff. Not a lot you can do about that one, except make sure the rules allow someone to be endangered no matter how 'twinked' they get. Hence the rules changes to all systems.
If they charge you, drop back and let your allies cover you, or just run, you've got a decent turn of speed, (again OOC skill) so use it.