same-difference ([identity profile] same-difference.livejournal.com) wrote in [personal profile] magicaddict 2006-08-21 03:04 pm (UTC)

Summary: It's a hazy line

I'm going to try and make this comment completely in isolation, previous conversations not withstanding, but I believe we hashed everything out that we were going to be able to at the time for better or for worse. So please don't assume anything I say is a direct contradiction to previous comments, as far as I'm aware my view hasn't changed. What might have changed is how effectively I make the point I want to make. Or maybe not, but sometimes it's a risk worth taking.

To refer to my subject: the whole out of game roleplay issue is a hazy line between acceptable and not. Various people in various ways have tested the position of that line, sometimes we have discovered it's more inclusive than we've realised, sometime as you've witnessed things have over stepped it and there have been consequences.

What we have isn't a truly fleshed out 24/7/52 world, but it isn't a world who's existance is solely between Time In and Time Out - End of Game. I don't believe that either has ever been or ever will be the case, at least for the period since I joined the club anyway.

Undoubtably in pub, in email and on msn conversations have increased frequency, but I would say this is a trend I've witnessed change over five years, but that pace has increased in the last year or so. Did the debate that was sparked off around you have an effect? Undoubtably, but it's not a strictly new change.

But yes, what you will find is PC's having conversations outside of the game, dicussing events, discussing plans with each other and forming relationsips. Occasionally there will be conversation with those characters who are the GM's puppets, the A-G command, the captain of the ship, Johen, Lord Havelock.

What you won't find is a tavern full of NPC's to chat to, or anyone out of that small group of characters defined in the campaign world. You might converse with a local guard commander in an email, but not with any of the non-PC guards who form the rest of the barracks except when you see them in game. There won't be any hidden treasures to uncover, any items bought from a suspicious man in an alley (unless that man has the grinning puppet master that is a GM behind him), but there won't be any drunken brawls, or muggers in dark alleys to cause your untimely deaths on the boards either.

Pure IC gain of powers must come with realtime IC risk, else it's not larp - even if that risk is merely what earns you the money to go buy something from a shop. That doesn't mean your PC can't cement a friendship with someone else's PC who you have never seen in games, but shares your interests, while your character sit in an IC tavern, the two or more of you are portraying in an email.

Is the world we have the world you want? I don't know, last time we talked your world had to be absolutely complete.
Can you find a TL now that you can enjoy? I hope so.

Have I made the point I wanted to make, well only you can tell me.

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