I think, for me, it comes down to what a character is. A character is their own person, with their own thoughts and personality. Players have a certain right to be able to set the character up the way they want to play them but as soon as they enter time-in the character almost becomes alive. Are any of the number of things that have happen to me in my real life fair and did I want to have to react to them and make decisions around them? Well, often no. So why should my character be any different? If something happens to her in game then that's something she has to deal with - from being in command, to being in prison, to having to deal with and even protect people she doesn't like.
Does that make any more sense in where I'm coming from with this? I feel that character creation and between games are where the player has control but that in-game they have to react and change based on what actually happens whether they like it or not...
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Date: 2006-10-02 04:24 pm (UTC)Does that make any more sense in where I'm coming from with this? I feel that character creation and between games are where the player has control but that in-game they have to react and change based on what actually happens whether they like it or not...