Your characters are one potential of you. If you don't like something about them, be aware that that potential is in you and work out a way to block it off. Purposely create a PC that completely excludes that aspect of you and play them - if you're mentally conditionable as I am, roleplay really does help shape your personality.
Your characters are not you. Really, they're not. They are made of things in you, but then I'm a firm advocate that all the really horrible stuff of humanity is easy for all of us, if you look in the right bit of each of us. If it's really worrying you, sit down at the end of the day and think about when you might have acted like a prick, and when you could have but didn't. Put them in proportion of scale and context, then decide if you acted unreasonably. If you don't like the way you're acting, take a decision to change it.
As near as I can put it, you define who your characters are, then they find their limits. Your characters define your limits, but you make who you are.
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Date: 2007-06-18 07:33 pm (UTC)Your characters are not you. Really, they're not. They are made of things in you, but then I'm a firm advocate that all the really horrible stuff of humanity is easy for all of us, if you look in the right bit of each of us. If it's really worrying you, sit down at the end of the day and think about when you might have acted like a prick, and when you could have but didn't. Put them in proportion of scale and context, then decide if you acted unreasonably. If you don't like the way you're acting, take a decision to change it.
As near as I can put it, you define who your characters are, then they find their limits. Your characters define your limits, but you make who you are.