magicaddict: (Default)
Doug Millington-Smith ([personal profile] magicaddict) wrote2010-05-23 10:49 pm

Stolen From [livejournal.com profile] rebel_wulf...

...it's a roleplay meme, ergo I must bite.

List:

1) a proper character flaw
2) an example of behaving badly in background/with NPCs
3) an example of behaving badly with PCs
4) a true, but uncharitable description
5) and a redeeming feature

For your character/s.


If I go with each one currently being played, I apologise in advance for providing a very weak selection of answers. All of my genuine bastards with juicy answers are either dead or retired:

Gerrard (TL)
1) A proper character flaw: Prejudice against the rich. If they are noble, wealthy or otherwise priveleged, regardless of how lightly they may wear it, Gerrard will assume they're the enemy until it's proven otherwise.
2) An example of behaving badly in background/with NPCs: He colluded to keep certain members of his party, who he should be protecting, out of the loop with respect to how they're planning to escape, for no other reason than he doesn't like them.
3) An example of behaving badly with PCs: He attempted to beat the only other truly heavy warrior in the party senseless on the basis that she lived up to all the tenets he hated.
4) A true, but uncharitable description: Nothing but a scrubbed up east-end chav.
5) And a redeeming feature: If you're one of his people, no matter what he feels about you, he will never, ever give up on you.

Starke (TL)
1) A proper character flaw: Weak resolve and a massive validation complex. When things go really wrong, his chin will fall and he will not be able to drag himself out of it without outside intervention telling him he's awesome.
2) An example of behaving badly in background/with NPCs: Once again, he colluded to keep certain people out of a really very important loop, not because he feels it'll put someone in danger, as he says, but because he thinks they're dicks. He's right, but it's still behaving badly.
3) An example of behaving badly with PCs: Along with a willing accomplice, he broke and entered into someone's bedchamber, pinned her to her bed and robbed her. He didn't even say sorry.
4) A true, but uncharitable description: An incompetent half-elven pathfinder who consistently bites off more than he can chew.
5) And a redeeming feature: His equal willingness to live or die for his true love. Whichever is necessary.

Vilnius (Elysium)
1) A proper character flaw: He values money over anyone's safety but his own.
2) An example of behaving badly in background/with NPCs: He hasn't currently paid a single florin of tithe to his guild, and unless they come after him, he won't.
3) An example of behaving badly with PCs: While the entire party was blind, and knowing who was next to him, he spun on the spot until his sword connected with her. Hang on, that's the third of these in a row that involves [livejournal.com profile] xanthipe.
4) A true, but uncharitable description: The one he uses himself - state-sanctioned grave robber.
5) And a redeeming feature: If he doesn't hate you, he's willing to put himself out for you. Only a bit, but a bit he'll never charge for.

Brett (Gods & Ferals)
1) A proper character flaw: Leaving aside the stone-cold killer part, he has one set of rules, and one only, that he applies to every situation regardless of the circumstances. They are rarely, if ever, applicable.
2) An example of behaving badly in background/with NPCs: He played russian roulette with an unwilling subject by sticking the barrel in the subject's mouth and repeatedly pulling the trigger until he talked. The gun wasn't loaded.
3) An example of behaving badly with PCs: In public, well within earshot of normal people, he called a animal-walker out on being what she was, described what used to be done to them, and said he'd do it himself the next time they met. Made the poor girl run away.
4) A true, but uncharitable description: An unkempt, barely washed, psychotic killing machine.
5) And a redeeming feature: When someone comes to him wanting to be killed, he backs off on the psycho and grants their wish with as much care as he can.

Boy (Promethean)
1) A proper character flaw: Buried inside the layers of pathological fear of confrontation, there is the beating heart of a sociopathic maniac that only comes out when a fight starts and he remembers who he used to be.
2) An example of behaving badly in background/with NPCs: His old persona letting itself go in the first fight he got involved in, and casually beating the unfortunate who got in the way to a pulp.
3) An example of behaving badly with PCs: Can't help you there. Nothing as yet.
4) A true, but uncharitable description: A weak-willed scaredy-cat who won't take responsibility for his own identity.
5) And a redeeming feature: Everything he does when his mind is his own is a genuine attempt to do good.

Lorne (CP)
1) A proper character flaw: Prejudice against Llolthites. His normally quite affable personality gets rubbed right up the wrong way by them, and he took great pleasure in -CENSORED-. They killed his parents, you know.
2) An example of behaving badly in background/with NPCs: Watching a ritual, wondering why no-one else came to do so, he had a chance to redeem the ritual team by revealing himself to the circle as someone who'd bothered. He didn't.
3) An example of behaving badly with PCs: Again, too new. Nothing as yet.
4) A true, but uncharitable description: A barely armed healer trying very hard to be something he's not.
5) And a redeeming feature: Heart of solid gold. There really is no evil there whatsoever.

Itchy (Winter in the Willows)
1) A proper character flaw: He is sexually aroused at the sight of physical suffering he himself has caused. More so if there's blood, even more so if the target is screaming.
2) An example of behaving badly in background/with NPCs: He, along with others, walked a plot NPC off into the forest, shivved him up, nicked his stuff and buried the body.
3) An example of behaving badly with PCs: Breaking and entering into another group's tent for little more than shits and giggles, before employing what can only be described as nonchalance of Gul while wandering back to camp.
4) A true, but uncharitable description: A sadistic poison-torturer with no regard for propriety.
5) And a redeeming feature: His people and property are afforded an equal level of the best protection he can give them.

That really wasn't very good. I might redo it with a decent selection of arseholes in the future. In addition, if there's anything I've forgotten, please feel free to speak up so I can improve it.

[identity profile] pureferret.livejournal.com 2010-05-23 11:32 pm (UTC)(link)
I might do this but unfortunately I don't feel I've fleshed out any of my characters enough to do this justice.

[identity profile] pujaemuss.livejournal.com 2010-05-24 12:24 am (UTC)(link)
I always like reading about people's LARP and roleplay characters. I may not play myself, due to a dislike of the suspension of disbelief required to 'get it', but I like hearing the stories.

For myself in the meme, as I only have one roleplay character, I thought I'd do it here:

John Smith:
1) a proper character flaw: A genuine belief that he is significantly superior to most people and a complementary disdain for those who do not meet his standards. So far, his body *has* been cashing the cheques that his ego's been writing, but at some point in the future he's going to get a nasty shock.
2) an example of behaving badly in background/with NPCs: Probably the calm and level threat to sell an innocent man's thirteen year old daughter to nasty men in the Barrens if he didn't comply. Yeah, I think that's been his nadir so far. Certainly got a reaction from the rest of the room.
3) an example of behaving badly with PCs: Receiving a freely-given datacube containing the pleas and last messages of people trapped in a certainly fatal nightmare and then trying to sell them to the highest bidder.
4) a true, but uncharitable description: Amoral, self-serving scum. An awful, awful human being.
5) and a redeeming feature: The fact that he's clever, capable and currently on your side.

PJW
xanthipe: (Default)

[personal profile] xanthipe 2010-05-24 11:30 am (UTC)(link)
*grins* I can't help it if my characters inspire yours to behave badly...

[identity profile] tarvae.livejournal.com 2010-05-24 06:53 pm (UTC)(link)
Cool.

I'm gonna take pujaemus's route as not likely to get around to posting properly.

Rayenne

1) a proper character flaw - is scared witless of failure so tends to stand by and let others get on with it rather than stepping up to the task. Is still convinced she's an abject waste of space and can't see any reason that she's a noble/bishop etc.
2) an example of behaving badly in background/with NPCs - her constant attempts to dodge being given any kind of responsibility and now she is a Bishop her constant running away from the responsibility at every opportunity.
3) an example of behaving badly with PCs - over reacting and stabbing up a PC when the rest of the party were just doing subdual, then when no one actually checked for blood she kept quiet on the principle that the character had really narked her off so meh...
4) a true, but uncharitable description - a loose cannon with a serious issue with authority
5) and a redeeming feature - if someone has earnt her loyalty she will stand between them and anything to protect them with absolutely no thought for the personal repercussions and will do everything she can to save them if they are in danger. That's probably what's going to get her killed eventually.