3) Not safe? Not using it. Implement a rule that if you get x (say 3) negative points in a 6 month period for unsafe fighting with the same type of weapon, you can't use that weapon anymore until you've proven you're safe with it at practise sessions. If that happens to be the only weapon your character uses, tough shit. Issues: Dependant on regular ish practise sessions, and also only a way of dealing with people who are unsafe with weapons, not those who don't take care with terrain or their behaviour around other weapons.
4) More danger, more regularly. People often don't get out of the way because IC they can take it. Which means more blows landing and being returned. More blows = higher probability of one landing unsafely. Additionally, as we have fewer character deaths from long involved fights nowadays (deaths seem to come a lot from 'whoops, touched the wrong lever!' sort of incidents, not 'took on death knight, death knight won') so when the pressure is on, people feel it more and swings go wild. Have more high pressure situations, more character deaths, more monsters doing stupid levels of damage that people are more worried about STAYING OUT OF THE WAY OF so such an attitude carries over to OOC as well. Issues: Will lead to more character deaths, and make games distinctly elf-unfriendly, as they've only got the 3 in TL, and those 3 really don't go all that far if you die even just a couple of times in your initial year, and we'll go back to the times when every third character was a barbarian.
no subject
Date: 2013-04-16 11:45 am (UTC)Implement a rule that if you get x (say 3) negative points in a 6 month period for unsafe fighting with the same type of weapon, you can't use that weapon anymore until you've proven you're safe with it at practise sessions. If that happens to be the only weapon your character uses, tough shit.
Issues: Dependant on regular ish practise sessions, and also only a way of dealing with people who are unsafe with weapons, not those who don't take care with terrain or their behaviour around other weapons.
4) More danger, more regularly.
People often don't get out of the way because IC they can take it. Which means more blows landing and being returned. More blows = higher probability of one landing unsafely. Additionally, as we have fewer character deaths from long involved fights nowadays (deaths seem to come a lot from 'whoops, touched the wrong lever!' sort of incidents, not 'took on death knight, death knight won') so when the pressure is on, people feel it more and swings go wild. Have more high pressure situations, more character deaths, more monsters doing stupid levels of damage that people are more worried about STAYING OUT OF THE WAY OF so such an attitude carries over to OOC as well.
Issues: Will lead to more character deaths, and make games distinctly elf-unfriendly, as they've only got the 3 in TL, and those 3 really don't go all that far if you die even just a couple of times in your initial year, and we'll go back to the times when every third character was a barbarian.