Date: 2013-04-16 12:27 pm (UTC)
I like 1), maybe hold them on Saturdays to get round one of the public transport issues? Further issue there is people start complaining it's their entire weekend taken up on the odd occasion. Well, if that's the alternative to forcibly having none of your weekend taken up (being banned from the game), it might become acceptable.

Not sure about 2) for the reasons you have cited.

I like 3), seems like a great idea. To be proposed for the next AGM?

Not a huge fan of 4), and I've though more about why I don't over the course of the day and I have a more rational and less precious response than previously.

A very large number of characters' stock response to something that is stronger and more capable than them is, unfortunately, to run away. It's used in jest, but is a stark reminder that we're playing a game and that the immersion has just gone out of the window. To buggery with the cause or the people they're fighting on behalf of, the survival instinct is strong enough in most characters that they'll simply turn and run, Earth Merge, Withdraw, Blink etc, and leave it to others to fight it, because they don't want to risk character death.

My opinion is that greater threat wouldn't teach those people to fight safely - it would teach them, even more, not to fight. The same people would die, the same people would survive, and safety wouldn't improve overall (or would only for the demographic that stand their ground).
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Doug Millington-Smith

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